Can you survive the Trashpocalypse? It's time to find out.

Plot Summary

Trash. Rubbish. Garbage. As far as the eye can see. Great piles of the stuff roll across the landscape. And you, in the middle of it all.

Why are you there? What's that roughly put-together training dummy doing? What's that strange laughter off in the distance, and that big, big shadow... Find out by clicking Play Game.

Each boss in this game has a unique way of being beaten, find it or you'll have a hard time with them. You're in a hurry, and need a hint on how to beat the bosses? Here you can find a whole walkthrough!

Credits:

-l0lvers: lead project manager;  junior game designer

-RedDragonMakesGames: Senior game designer;  Programmer

-Vitbull88: Programmer

-Heckert: Programmer

-Redmono: 2D Concept Artist

-artenazrud: 2D Artist; 3D Artist

-Gilgamesh24: 2D Concept Artist

-SerenePixels: 3D Artist

-AvocadoFire: 3D Artist

-Odieman: 3D Artist

-Mills2501: Sound Designer

-pablowunderlich: Sound Designer

-Gabrielmielnik: Sound Designer


THIS GAME WAS MADE FOR THE 2023 BOSS RUSH GAME JAM

Download

Download
ArmageddumpV1.1Win.zip 107 MB
Download
Armageddump_Linux1.1.tgz 108 MB

Install instructions

Unzip and enjoy.

On Linux, don't forget to

chmod +x SuperTrashBoy/SuperTrashBox.x86_64`

Comments

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(1 edit)

Interesting game. I do believe the game has potential.
A couple of things I would like to note from my play through on web version:

  • The lack of a life bar certainly makes things difficult, knowing how long to kill the boss.
  • Another thing I noticed, is that the rage bar gets depleted on a successful attack on me
  • Something weird I also noticed is that if I am not careful of how I approach the boss, I will collide with something that will push me back.
  • There seems to be some weird mouse behaviour when the itch.io game is in the smaller window compared to when you make it full screen
  • The attack animation is pretty slow in getting ready for the next attack, and the player has to wait for the animation to finish to launch the next attack
  • The attack window seems pretty short, you would have to be incredibly close to get the hits in
  • To me, the art style does not match the gameplay. You could lean more towards a cartoon-ish art style or more ps1/ps2.

Mouse sensitivity is WAY too high to play this.

This seems to be different with different mice or computers. But we are aware of the issue...