Catch the flies  that appear on both sides of the screen by aiming at them and then hitting them.

Use a gamepad: Move a stick and the corresponding shoulder button to catch.

There is a cool-down time, so aim carefully!

Keyboard controls as shown in the game (Z is physical key)


Win: Catch all flies.

Lose: Miss too many flies and starve.

Made for the 2025 gamedev.tv  jam themed "Tiny World".


Art by MissyTerry and Kaiec. Font https://fonts.google.com/specimen/Gloria+Hallelujah is used under SIL1.0 

All audio licensed CC0, downloaded from https://freesound.org/ and https://opengameart.org/, except:
zippo-flick.wav by scuzzpuck -- https://freesound.org/s/12689/ -- License: Attribution NonCommercial 3.0

Input mappings setup with/for Playstation3 gamepad. It should work with any other dual-stick  gamepad.


Big thanks to Godot Camp 2025 hosted by Godot Stammtisch Karlsruhe e.V. for their input (like the session on Visual Shaders in Godot)

Download

Download
Godot_all_licenses.txt 73 kB
Download
TwinStickFlyCatcher_Linux.x86_64 67 MB

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