Catch the flies  that appear on both sides of the screen by aiming at them and then hitting them.

Use a gamepad: Move a stick and the corresponding shoulder button to catch.

There is a cool-down time, so aim carefully!

Keyboard controls as shown in the game (Z is physical key)


Win: Catch all flies.

Lose: Miss too many flies and starve.

Made for the 2025 gamedev.tv  jam themed "Tiny World".


Art by MissyTerry and Kaiec. Font https://fonts.google.com/specimen/Gloria+Hallelujah is used under SIL1.0 

All audio licensed CC0, downloaded from https://freesound.org/ and https://opengameart.org/, except:
zippo-flick.wav by scuzzpuck -- https://freesound.org/s/12689/ -- License: Attribution NonCommercial 3.0

Input mappings setup with/for Playstation3 gamepad. It should work with any other dual-stick  gamepad.


Big thanks to Godot Camp 2025 hosted by Godot Stammtisch Karlsruhe e.V. for their input (like the session on Visual Shaders in Godot)

Updated 19 days ago
Published 22 days ago
StatusIn development
PlatformsHTML5, Linux
Release date 22 days ago
Authorsheckert, MissyTerry, Kaiec Games
GenreAction
Made withGodot
Tags2D, Abstract, gdtv-jam, Godot, Short
Average sessionA few minutes
InputsKeyboard, Gamepad (any), Playstation controller

Download

Download
Godot_all_licenses.txt 73 kB
Download
TwinStickFlyCatcher_Linux.x86_64 67 MB

Leave a comment

Log in with itch.io to leave a comment.