Same feeling as Tahnan, in the comment below. The controls are a bit slow, and the lack of indication of colors.I think with clarity on this, it could be a very interesting type of gameplay, with power as a resource management and time as well.
I couldn't tell what pink vs. white meant on the stars.
I can't tell how you can tell where the connections go. Is it just a matter of going from star to star and trying each connection? (Again, this would have been easier if the controls were more responsive.)
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Same feeling as Tahnan, in the comment below. The controls are a bit slow, and the lack of indication of colors.I think with clarity on this, it could be a very interesting type of gameplay, with power as a resource management and time as well.
It's intriguing, but:
As for the turning, there's an issue I know I need to resolve.
Slowdown when you point at a star is intentional, otherwise it could be really difficult to get the right angle for a more distant one...
It's the first (almost) complete build, but not finished yet.
Should be fixed now