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S.E.A.M.

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Devlog

  • Even better player feedback
    May 25, 2026 by heckert
    Completing a group now charges up the flow permanently... Continue reading
  • Better finish for web version
    May 25, 2026 by heckert
    The web build now has a screen that clearly says "Reload page to play again"... Continue reading
  • Better player feedback
    May 25, 2026 by heckert
    Improved some VFX and added some new ones to better clarify that a connection was made (or wasn't)... Continue reading
  • Minor bugfix/improvement
    May 25, 2026 by heckert
    The main menu shouldn't clutter the game screen anymore when it's done. (Real quitting doesn't work for the WebGL build...) Also tweaked some stars' scaling so the "long distance" connection should be... Continue reading
  • Want a challenge?
    May 24, 2026 by heckert
    You can select a difficulty level now!... Continue reading
  • Once more with music
    May 24, 2026 by heckert
    Added some BGM music track: Music by Universfield from Pixabay... Continue reading
  • Hurry up!
    May 24, 2026 by heckert
    With the latest version, it is actually possible to lose the game... Continue reading
  • Win condition enabled
    May 23, 2026 by heckert
    With this build there is everything in place needed to be able to actually finish the game and show a success screen... Continue reading
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Updated 34 minutes ago