PoC-DC
A small proof of concept for making use of a dungeon environment I made in Blender...
Using a readily available FPS player controller from Godot's asset library allowed for a no-code approach.
Movement with WSAD.
Initial Upload: Mouse inputs for looking around are not working in the web version.
Update 2025-10-30: Added portcullis, intro text, and scripting to grab the mouse with an initial click.
Jam version completed: There is some sort of "end" condition now.


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