A small proof of concept for making use of a dungeon environment I made in Blender...

Using a readily available FPS player controller from Godot's asset library allowed for a no-code approach.

Movement with WSAD.

Initial Upload: Mouse inputs for looking around are not working in the web version.

Update 2025-10-30: Added portcullis, intro text, and scripting to grab the mouse with an initial click.

Jam version completed: There is some sort of "end" condition now.

Download

Download
PoC_DC.x86_64 68 MB
Download
PoC_DC.exe 94 MB

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