JamTris
"All that glistens is not gold."
https://itch.io/jam/gamedevtv-game-jam-2021
My rendition of the Gamdev-Jam's theme turned into a simple action-puzzle game somewhat reminiscent of Tetris in that there are blocks moving from the top of the screen towards the player who has to react to score.
It has a built-in help page that explains how to play. Just hit "i" for the Instructions screen.
New: Download Releases updated to V1.1
New: Updated WebGL-Version to V1.1
New: Download Releases updated to V1.2
New: Updated WebGL-Version to V1.2
New: Repackaged the Windows V1.2 as V1.2.1 (just a packaging glitch, now fixed)
Now that the rating time is over, I removed the earlier versions and left just the latest one available...
New: Test-Versions 03/2022 (Windows-Builds only, because I was lazy)
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | heckert |
Genre | Action, Puzzle |
Made with | Unity |
Tags | Abstract, blocks, Experimental, Minimalist, Non violent, sourcecode, Tetris, Unity |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard |
Download
Install instructions
Just extract the archive for your platform and run the game. No further installations required. MacOS version could not be tested by myself.
Development log
- Adding better visual feedbackMar 26, 2022
- Post-Jam musingsJun 18, 2021
- Updated to V1.2Jun 08, 2021
- Updated to V1.1Jun 06, 2021
Comments
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It's a pretty neat little game, but it's hard to see when you are succeeding or failing. I think I would have went for colored projectiles and little explosions rather than the "falling to the bottom" thing, but maybe that's just my violent side. I think I would have liked it if the cubes were cleared on level complete, too. The actual gameplay is fun, and maybe a little addictive.
Clearing the playing field when a level's complete sounds like a good idea, to make it more visible you managed to get to the next one...
I added a bit of visual feedback with the update after the initial jam submission, but it's still very subtle. I have already planned on adding some particle and sound effects that should give a much better feedback on what's going on...
Awesome game!
good luck in game jam :D