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Devlog
Submission to GameDev.tv Game Jam 2021
Submission to Marathon Jam 2022
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Devlog
Adding better visual feedback
March 26, 2022
by
heckert
I improved the visual feedback with some particle effects and even shaders. Now you can see when you "zap" at a cube and which element type you're zapping it with. When the element doesn't match the c...
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Post-Jam musings
June 18, 2021
by
heckert
1
The Jam rating time is over and thus there's no real need to keep the earlier versions available, therefore I removed them from the game's page in order to clean it up. The voting clearly showed that...
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Updated to V1.2
June 08, 2021
by
heckert
#Upate
V1.2 Further improve visual feedback: Instead of flickering for a really short time, the colour change stays active until revoked A penalty zap will get back to neutral when the stone starts moving ag...
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Updated to V1.1
June 06, 2021
by
heckert
#Update
V1.1 Summary: Some bugfixfing, a bit of re-balancing, and a few quality-of-live visual amendments. In one test-play one stone got out of sync with its rotation (despite StopMoving() resetting some int...
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