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JamTris

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Devlog

  • Adding better visual feedback
    March 26, 2022 by heckert
    I improved the visual feedback with some particle effects and even shaders. Now you can see when you "zap" at a cube and which element type you're zapping it with. When the element doesn't match the c... Continue reading
  • Post-Jam musings
    June 18, 2021 by heckert
    1
    The Jam rating time is over and thus there's no real need to keep the earlier versions available, therefore I removed them from the game's page in order to clean it up. The voting clearly showed that... Continue reading
  • Updated to V1.2
    June 08, 2021 by heckert#Upate
    V1.2 Further improve visual feedback: Instead of flickering for a really short time, the colour change stays active until revoked A penalty zap will get back to neutral when the stone starts moving ag... Continue reading
  • Updated to V1.1
    June 06, 2021 by heckert#Update
    V1.1 Summary: Some bugfixfing, a bit of re-balancing, and a few quality-of-live visual amendments. In one test-play one stone got out of sync with its rotation (despite StopMoving() resetting some int... Continue reading
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