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It's a pretty neat little game, but it's hard to see when you are succeeding or failing.  I think I would have went for colored projectiles and little explosions rather than the "falling to the bottom" thing, but maybe that's just my violent side. I think I would have liked it if the cubes were cleared on level complete, too.  The actual gameplay is fun, and maybe a little addictive.

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Clearing the playing field when a level's complete sounds like a good idea, to make it more visible you managed to get to the next one...

I added a bit of visual feedback with the update after the initial jam submission, but it's still very subtle. I have already planned on adding some particle and sound effects that should give a much better feedback on what's going on...

Awesome game! 

good luck in game jam :D