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Devlog
Unity 2D RPG Combat course
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Devlog
Update 2023-09-11, finished the course
September 11, 2023
by
heckert
After a long hiatus in which I did some other projects (like participating in game jams) I found the time to recap the last lesson I did in the course and push through the finishing section. With the...
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Update 2023-04-10, finished Section "Bullet Hell"
April 10, 2023
by
heckert
Well, there isn't that much to comment on it... In this section two new enemies were added to the game. One is a ghost, that can shoot at the player in bursts which can be tuned a lot. The other is a...
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Update 2023-04-05, finished Section Inventory & Weapons
April 05, 2023
by
heckert
Another section finished! New features: Inventory system New Weapons: Bow and Staff The slimes finally got their animations For some extra flavour, there is a (subtle) shading animation for the water'...
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Build Update 2023-03-27, finished Section URP & Lighting
March 27, 2023
by
heckert
#Section Completed
I finished the section on URP & Lighting and uploaded new builds for that. For the Finishing Touches lesson there is one particle system I built that is placed on the player, and another one that foll...
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Unitypackage for the Finishing Touches on URP&Lighting section
March 27, 2023
by
heckert
For the challeng at the end of the secition I created a nice "tiwnkle" particle system that I exported in the attached custom package. To use it just import the package and place the Prefab into the p...
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Build Update 2023-03-19 with "High Ground" tile layer
March 19, 2023
by
heckert
Adding another non-parallaxing tilemap layer allows hills to be stacked and easier framing of the level exits. This looks much cleaner now, and no more fine-tuning for the canopy's parallax shift. And...
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