Basic Movement and Start menu
Wednesday, about noon:
Here we go with the first "real" build of the game...
This is more or less what I wanted to have managed on Monday. Things are going more slowly than expected.
Next step: Getting some motion into the ghosts...
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Evening update:
Some bugfixes and completions on the menu handling, but game start/pause are still only faked.
The ghost movement is generally working for debugging, next step will be some code that will add autonomus movement.
To prevent runaway ghosts, the side corridors have been closed. Maybe I'll get around to add some code for connecting both ends...
More importantly, when the ghosts are actually roaming the maze, the game needs some interaction between the ghosts and the player, and this will lead to the "Afterlife Mode" (and thus the core game-play) of the game.
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End of the day
We've got the intro music now. It seems all the audio settings I added don't make it into the WebGL build, though :(
Same for putting my profile Icon as logo into the splash screen background...
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Thursday, working on having the enmies move through the maze.
The first attempt was rather underwhelming and dysfunctional. Then I gave NavMesh a try. Still quite not what I had been aiming for, but will have to be sufficient for the time being...
Uploaded new Release on Thursday evening.
Get Pac-man-AL
Pac-man-AL
Pacman's Afterlife
More posts
- Version 1.1 Beta as WebGL buildJun 29, 2022
- Version 1.0 is outMay 29, 2022
- First take at "feature complete"May 29, 2022
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